Monday, March 02, 2009

Lighting pass reduex


Okay, So this is my second stab at lighting this tunnel. I think this version is better. I ended up angling the spotlights above up by 45 degrees to avoid having them spill light into the bottom corners. I also added a set of spotlights on the bottom set really low to make the pipes more visable. I still think I'm lighting things too dark but i also remembered that Maya renders also tend to come out dark in general and need post work to finish up. also some of the lights are still to "sourcey" and dnned to be coreected but that's minor. Overall I like this lighting and I'm gonna move on to color.

0 Comments:

Post a Comment

<< Home