Dallas Robinson's Blog
Friday, July 10, 2009
Tuesday, May 19, 2009
The Devil is in the Details
Okay, So this little guy's body is now all done. and when i looked at him last night i noticed he seemed to lack the same 'Punch' that some of the earlier renders had. This happens sometimes. When you work on a design too much you can stray from what the core design is. When I woke up the next day I figured out he wasn't as "chubby" as is actual concept drawing and a lot of his arms were starting to look a bit to uniform on top. Also his lips could use a lot more definition on the outside. Overall, it just needs a "details" pass.
I need to plum him up like a sausage.
man that sounds fowl X-D
Friday, May 15, 2009
Thursday, May 14, 2009
Monday, May 04, 2009
Tuesday, April 28, 2009
Now with copper tone bottom!
UGH! I so need to finish this. I have so may other things I want to do. Anyway, I got co-workers to crit it and they added this...
-I need to add a focal point. Even if i'm just going to have the tunnel repeat you need to have something fill up that black space. it throws off your crit.
-to need some accent colors. Proabaly Green and purple to contrast the warm yellows and browns you have going on. (I like this one, i nice excuse to bring in slimy algae.)
-you need to tune you "god rays" they create a strange 'slash' in your composition.
-you may need a rim light for objects in the foreground to make them pop a little more.
- the overall image is a bit too dark. You may need more contrast in some areas
- the top of the tunnel is too bright, reverse it with the bottom which is too dark
all in all a good crit.