New Toonshade test.
So, i finally finished my first good toonshade test using my new system. I got frustrated using the surface lumanice/ramp method because. 1) I couldn't make my gradent from light to dark uneven without a lot of annoying edits and 2.) I couldn't control the gradent in post. So, this method basically use the Luma Matte option in after effects to sort between two diffrent images via a black and whit image. the end result is the same as a normal toon shader but you can control the gradent in post with "Levels".
On top of that I also addes an Ambient Occlusion map and Specularity. The end result is a but mixed. I like the back part of this pot the best it seems to have the most natural gradient while looking somewhat flat. On the light side the color contrast is to sharp but at least the gradient from light to dark is uneven, just the way I wanted it.
all and all I would say that this was a good test. I know my system is working I just need to do alot of tweeking to get the results i want. Though I'm still on the fence about how "3d" versus "2d" i want this to feel. Oh well.
1 Comments:
VEry interesting??
hmmmmmm
jriggity
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