Getting over sickness and other toon shading stuff.
Ugh, Today I'm getting over a cold or flu or something. I dunno what it is but this headache is getting on my nerves. Well, on to bright side. Just 30 minutes ago i did a quick test to make sure my toon shader worked with the black and white images needed to put noise along the edges. OH! And before i forget I actually got a reply back from one of the people who worked on “Fairy Berry” I believe it was the rigger. Anyway, she told me her process. I understand it in theory I just don't know how to set up a shader network to do it. Sigh, I'm always amazed by how much I don't know it's really is frustrating.
Anyway, her is what she said.
want some tricks from the author directly? |
Heh, I hope i don't disappoint when i post. My method is totally ghetto compared to this way.
Hmmm, anything else.... Well, now that I know this method works I wanted to try another method that is based somewhat off of the basics of photoshop paintings. This system actually uses a series of shadow layers that are just multiplied over each other at 100, 50, and 25% opacity. This mimics somewhat the “Dodge/Burn” process that photoshop painters seem to like so much.
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