My old hallway study.
I totally forgot i did this! this was a lighting study i did in maya for a hallway. I was inspired by this tutorial on 3dTotal. I kept it to one texture because i wanted to focus on the lighting aspect first. I have this idea that the pipeline for 3d might be better if it mimics the learning process for most traditional art. You learn to draw/paint in monochrome before color so I wondered. "What if i light my subject first and THEN make textures for it?" how would that turn out?
Well, I'm actually really pleased with how the lighting came out on this one. so for the second half I'll make better textures to go with it.
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